![]() Sonic games aren’t very good, and Sonic games sell millions. And you’re not given a single clue, ever.Sonic games are for kids. Some items are rarer or harder to find than a Rusty Dagger some of them can be obtained in a single mission of a single area. Without a handy guide and a rabbit’s paw, good luck getting everything in the game. I went through all the levels in the Deep Woods, Titanic Plains and Camelot Castle areas (which are the three areas where it can be found) and I Never. I looked up online where to find the damn thing. Personal story: One item I’m missing in the treasury is a Rusty Dagger, necessary for several crafted weapons. And when the RNG is not on your side, there’s nothing you can do. The Blacksmith doesn’t tell you what you’re missing to craft a weapon the Treasury doesn’t tell you where to find an item you’ve yet to find several items use up Identification Points really quickly. ![]() On to the Treasury, the Blacksmith, and crafting: I went on and on about the Identification Points, and how you receive items almost at random at the end of a level. That's still not gonna replace the Lost Chilidog. For people who want to play further, the game has the optional challenge of getting 5 Mastery Stars on every mission, which unlocks a lot of bonus content in the Gallery. No critiques on the overall look and feel of the game either, its all on point. The music is good, thanks Crush 40, and the cutscenes are all quite nice, both the handful of animated ones and the many that are made of still images. Some missions are a tad annoying, but it's not a big issue. Thankfully, the missions are varied and so are the environments, the secondary characters and the bosses are memorable, and the overall plot really helps in giving this world its own feel. A tad annoying that it’s on-rails, AKA there’s no free exploration and Sonic usually follows a single path, but understandable considering the nature of the game. If it weren’t for the sword(s) and the crafting, it would feel like the usual Sonic fare the speedy, rail-riding, enemy-killing action. "Reminder: I can build deadly weapons out of The overall game is a lot better when you take into account the entirety of its contents, though there’s a bit of a learning curve to it due to everything one needs to keep track of. Who would expect a crafting system in a Sonic game of all places? It’s unexpected, yes, but it’s at home in a game that tries to break some conventions of the franchise without straying too far from what we know. Originally, I wondered why we collected so many useless items in the Treasury, what the differences were between the playable characters, why we could access the Blacksmith before every level. I paid attention to the game and completed it much faster for this review maybe I should have cared more the first time. There’s still stuff I struggle with, but I understand it relatively well. ![]() Turns out, I was just dumb – the game IS made in such a way that most levels utilize basic swordplay, while a handful of bosses require more complex sword-based gameplay to be learned. With this out of the way, my final words on the game itself: I used to be pretty indifferent to it, mostly because I kept thinking I had problems figuring out the swordplay mechanics.
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